“The practical strategies create an approachable guide, but the real value here is in Nicholson’s five archetypes. He takes library gaming from a fun event and transforms it into a thoughtful and sustainable experience.”
— Paul Waelchli, Librarian, St. Norbert College,
and Book Review Editor, International Journal
of Gaming & Computer Mediated Simulations
If you are interested in the why, what, and how of library gaming, Everyone Plays at the Library is the place to start. Scott Nicholson—educator, librarian, game designer, host of the “Board Games with Scott” video series, and founder of the Library Game Lab of Syracuse—shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups.
You’ll learn how to determine user needs, achieve library goals, gain stakeholder approval, reach out to users, build an affordable collection of great games, assess program effectiveness, bring all ages together, and create the type of memorable experience that gets users talking and keeps them coming back for more.
“Scott Nicholson’s SNAKS model, combined with the wealth of expertise and insider knowledge he provides, will help any library build a solid foundation for gaming services that align with the library’s mission and provide the best possible experience for patrons. Everyone Plays at the Library is the single most important starting point for any library that wants to start or expand a gaming program.”
— Jenny Levine,
The Shifted Librarian
“Nicholson has given us the roadmap for developing top-notch gaming programs as well as the background, models of gaming experiences, and evaluation tools that promise best practice programs and great learning outcomes.”
— Sari Feldman, Executive Director,
Cuyahoga County Public Library